AI Insights · Timothy · January 2023
Top 5 Pirate Games Performance on Unified Platform in the US - Q4 2022
Explore the performance metrics of the top 5 pirate games in the United States for Q4 2022, including weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 pirate games on a unified platform in the United States showcased varying trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance metrics:
Pirate Raid: Caribbean Battle from SayGames LTD saw significant growth in its weekly revenue, peaking at approximately $26K in the final week of December. Weekly downloads fluctuated, reaching a high of 22.8K in late October, while active users increased steadily from around 26K in late September to nearly 38K by the end of December.
Last Pirate: Island Survival by RetroStyle Games experienced a modest revenue trend, with a notable peak of $1.2K in the last week of December. Downloads showed a dip mid-quarter, bottoming out at 4.5K in late October but recovering to 7K by the end of December. Active users saw a general decline from 23K in late September to 15.8K in December.
Save The Pirate! Help! Escape! by Volodymyr Bondarenko had no reported revenue throughout the quarter. Downloads were inconsistent, with a peak of 5.1K in early October and a low of 968 in early November. Active users followed a similar trend, peaking at 5.7K in early October and dropping to 1.4K in early November.
Pirates of the Caribbean : ToW from JOYCITY Corp demonstrated robust revenue performance, peaking at $154K in late September and maintaining a strong presence with $124K by the end of December. Downloads were relatively low but stable, with a peak of 2.3K in the last week of December. Active users remained steady, averaging around 3K throughout the quarter.
Mutiny: Pirate Survival RPG by Helio Games showed a fairly stable revenue trend, peaking at $5.9K in late September. Downloads were consistent, averaging around 1.2K, with a slight peak of 1.6K in the final week of December. Active users hovered around 2.8K, with a slight increase to 3.1K at the end of the quarter.
For more detailed insights and data, visit Sensor Tower.